Pathfinding

Create a map. The number on a square represents the minimum effort/time cost of reaching that square from the start square (S) Impossible-to-reach tiles are marked with an X.

Left click on a tile to change it's terrain type. Right click on a tile to mark it as the new start square.

The source code is terrible and written lazily with AI assistance (which I don't normally do but ehhh it sped things up mmkay)

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